3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.
3ds Max offers operations for creating texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation. It helps remove distortion; Preserve UV, and UV template image export.
The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. The 3ds Max classes make one proficient with these skills.
The 3ds Max design tutorials teach the students UV workflow features which include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).